钢铁雄心4

Hearts of Iron IV

类别 基础游戏

发布时间 / 补丁2016-06-06 / 1.0

钢铁雄心4(Hearts of Iron IV,缩写为HOI 4),是一款Paradox Interactive发行的大战略游戏,为钢铁雄心3的续作。时间跨度为1936至1948年,聚焦于第二次世界大战的形成与进行。

钢铁雄心4于2014年1月23日的Paradox Forums上公布,在2016年的D日(D-Day,2016年6月6日)正式发布[1]。

目录

1 基本信息

1.1 宣传内容

1.2 开发组

1.3 扩展包

1.4 国家包

2 系统要求

2.1 最低配置

2.2 推荐配置

3 开发者日志

4 参考资料

基本信息

宣传内容

全面战略战争

这场战争不仅在陆地,海洋和空中赢得了胜利,而且在实验室、工厂、后院、国际贸易以及每个人的心中都赢得了胜利。

最真实的实时战争模拟

让第二次世界大战的最高统帅们用当时的武器与您作战——坦克、飞机、轮船、枪支和新发现的大规模毁灭性武器。

在有史以来最严重的人类冲突中作为任意国家战斗

您可以从二战前夕 1936剧本中选择,也可以从闪电战 1939剧本中选择。

开发组

该游戏由六人组成的核心团队开发,并获得了Paradox Development Studios其他成员的大力支持。

Podcat (主管/设计/编程)

Darkrenown ((脚本/研究/设计))

TomaszKowalczyk (程序设计员)

Guraan (程序设计员)

Sideburnout (2D美术制作)

larre (3D美术/地图制作)

扩展包

共赴胜利 —— 发布于2016年12月15日。

玉碎瓦全 —— 发布于2017年6月14日。

唤醒勇虎 —— 发布于2018年3月8日。

炮手就位 —— 发布于2019年2月28日。

抵抗运动 —— 发布于2020年2月25日。

寸步不退 —— 发布于2021年11月23日。

唯有浴血 —— 发布于2022年9月28日。

以力御暴 —— 发布于2023年10月10日。

Götterdämmerung —— 发布于2024年11月14日。

国家包

博湾纷争 —— 发布于2020年10月15日。

忠诚试炼 —— 发布于2024年3月7日。

Graveyard of Empires 将在2025年第一季度发布。

系统要求

最低配置

操作系统:Windows 7(32位)/8/10(最新Service Pack),带有DirectX 9.0c/Ubuntu 14.04 LTS x32/Mac OS X 10.10或更高版本。

处理器:AMD Athlon II X4 640 3.0 GHz或Intel Core 2 Quad 9400 with 2.66 Ghz。

内存:2 GB RAM。

图形:AMD HD 5770或NVIDIA GTX 460,具有1024MB VRAM或更高。

硬盘空间:4GB可用硬盘空间:4GB可用。

多人游戏模式需要互联网连接。

需要注册并登录Steam才能连接互联网。

推荐配置

操作系统:带有DirectX 9.0c的Windows 7(64位)/8/10(最新Service Pack)。

处理器:AMD Phenom II X4 850(3.3 GHz)或Intel i3 2100 3.1 GHz。

图形:AMD HD 6850或具有1024MB VRAM或更佳的Nvidia GTX 560Ti。

内存:4GB RAM。

多人游戏模式需要互联网连接。

需要注册并登录Steam才能连接互联网。

开发者日志

主条目:开发者日志

All developer diaries about Hearts of Iron IV (base game).

No.

Title and Link

Description

Date

1

Our Vision

Design goals

2014-02-07

2

The Tools of War

Equipment, production and research

2014-03-07

3

Bringing WWII to the mainstream

Dogs!

2014-04-01

4

Land Doctrines

Doctrine paths

2014-04-11

5

Production Lines

How things get built

2014-05-09

6

Division Design

Division planner, division template

2014-06-13

7

Air Combat

Air war

2014-07-11

8

Experience and Variants

Production

2014-08-08

9

Vacation and Air tech

Air technology tree

2014-09-12

10

Naval Combat

Naval gameplay

2014-10-10

11

Map & Graphics

Visual aesthetics of the game

2014-11-07

12

Internal Politics

Internal affairs of a country

2015-01-16

13

Conscription & Training

Manpower, recruitment, training

2015-02-20

14

National Focuses

National focuses

2015-03-20

15

On the high seas

Naval battles

2015-04-11

16

World Tension

World tension, war justifications

2015-05-08

17

Johan Invades Germany

Barely a dev diary

2015-06-12

18

Army Planner

Creating and deploying units

2015-06-26

19

Equipment

How equipment works

2015-07-03

20

Soviet Union and Communism

Soviet Union and Communism

2015-08-14

21

Land Combat

Land combat mechanics

2015-08-21

22

Support Companies

List of support companies

2015-08-28

23

Industrial Capacity

How factories function

2015-09-04

24

Trade and Resources

Overview of international trading

2015-09-11

25

Laws and Politics

How to manage government

2015-09-18

26

The Navy

Naval doctrines and naval technology

2015-09-25

27

Italy

Italy's situation in the game

2015-10-02

28

Weather & Terrain

How weather and terrain function

2015-10-09

29

Factions & Wargoals

How factions and wargoals function

2015-10-16

30

France

Overview of France

2015-10-23

31

Peace Conferences

Ending wars

2015-10-30

32

The USA

Overview of USA

2015-11-06

33

Supply

The supply system and supply areas.

2015-11-13

34

Civil Wars

Civil Wars and Coups.

2015-11-20

35

Germany

Overview of Germany

2015-11-27

36

Helping out in other wars

Helping out in other countries wars without directly getting involved

2015-12-04

37

Carrier Warfare

How aircraft carriers work.

2015-12-11

38

Submarines

How submarines work

2015-12-18

39

The Radio

Radios, reinforce chance and radar stations.

2016-01-08

40

Changes to the game

Completely revised factory slots mechanic, World Tension..

2016-01-15

41

Order of Command

OOC and Commander traits

2016-01-22

42

Japan

Overview of Japan

2016-01-29

43

Diplomacy and other options

Diplomacy, Factions, War Goals, ... also: HOI4 is now in BETA

2016-02-05

44

Occupation and Resistance

Managing occupied territory

2016-02-12

45

Battle Plans

How battle plans work

2016-02-19

46

United Kingdom

Overview of UK

2016-02-26

47

China

Overview of China

2016-03-04

48

Naval Invasions

How naval invasions work

2016-03-11

49

Nukes!

Atomic bomb - Research and requirements for production and use

2016-03-18

50

Generic Focus Trees

Generic Focus trees and DDR mat support

2016-04-01

51

Sound & Music

Music & Sound Design in Hearts of Iron IV

2016-04-08

52

Modding

A look at the improved modding support in Hearts of Iron IV

2016-04-15

53

2D art

Sideburnout talks about the 2D graphics of Hearts of Iron IV

2016-04-22

54

AI

SteelVolt speaks of the topic no one wants to touch, but everyone wants to know about

2016-04-29

55

QA

A closer look into the QA process when developing Hearts of Iron IV

2016-05-06

56

Bits & Pieces

Mopping up a bunch of smaller topics not covered in other Development Diaries

2016-05-13

57

Poland: United and Ready

About the free DLC shipped with all copies of Hearts of Iron IV

2016-05-20

58

Tutorial, Wiki & Browser

A look at the tools we provide to help you learn how to play Hearts of Iron IV

2016-05-27

59

D-day

A short, final message from Podcat before we release

2016-06-03

All developer diaries about the post-release patches, patch 1.1 (aka Red Ball Express) and patch 1.2 (aka Sunflower).

Patch 1.2 (Sunflower)

No.

Title and Link

Description

Date

4

Back from Vacation

AI changes and MP hotjoin in 1.2, aka 'Sunflower'

2016-08-05

5

Custom Difficulty Settings

AI improvements and implantation of custom difficulty settings at game setup

2016-08-12

6

Sunflower (patch 1.2)

Port Strikes and AI improvements to upgrading templates and naval missions coming in Sunflower

2016-08-19

7

New Releasable Nations

A look at new releaseable nations and more of the AI improvements coming in Sunflower (patch 1.2)

2016-08-26

8

Sunflower Improvements

Sunflower updates: GUI improvements, naval balance, focus trees

2016-09-02

9

Bugs and Stats

Readying Sunflower for release and sharing some gameplay stats

2016-09-09

10

Sunflower is Live

Patch 1.2 is out live, next patch is 1.3 aka "Torch"

2016-09-16

Patch 1.1 (Red Ball Express)

No.

Title and Link

Description

Date

1

Release and Future

Podcat shares his thoughts on the release, as well as discussing the near future patches

2016-06-10

2

Red Ball Express

Tweaks to access to allied territory, peace conferences, invasions and naval bombers along with new battle plan modes upcoming in 'Red Ball Express'

2016-06-17

3

Summer Vacation

The team is going on a well deserved summer vacation

2016-07-01

参考资料

↑ 推特(Twitter), D-day release, 2016年6月6日

Copyright © 2088 斗念英雄·卡牌对战活动专区 All Rights Reserved.
友情链接